#include "Level.h"


Level::Level(void)
{
	mStartPoint = btTransform::getIdentity();
}


Level::~Level(void)
{
}

list<VisibleObjectPtr>& Level::getObjectList()
{
	return mObjects;
}

list<Spawn>& Level::getSpawns()
{
	return mSpawns;
}

btTransform& Level::getStart()
{
	return mStartPoint;
}